Thursday, April 25, 2013

The Disruptive Power of Second Life


 

How is Second Life a disruptive technology?

Second Life is a great disruptive technology. Second Life is an online tool that provides virtual world. A disruptive innovation is an innovation that helps create a new market that disrupt any existing market and value market. The Second Life is a great example of new market technology that provides value to the world of education. Second Life is also a great example of disruptive technology because it came out of nowhere.  

What technology or innovation did it displace?

Second Life can displace technologies like hyperlinks. Second Life is a great interactive online program that will provide a great look on technology.

 

How many years do you think Second Life has left before another emerging technology or disruptive technology replaces it?

I think Second Life will be here for a long time. This program provides people with great assess to various technologies such as virtual world. Virtual world is a great example of the new experience of technology.

What are the social benefits of Second Life, and what might be the social implications of virtual worlds in your industry?

There are many social benefits of Second Life. Eryn Grant said that, “Second Life can be a challenge for some people if they don’t have strong communication skills in real life they will have problems communicating in Second Life.

 

 

 

 

 

 

Reference

 

Queensland University of Technology (2008, July 17). Second Life improves real-life social skills. ScienceDaily. Retrieved April 25, 2013, from http://www.sciencedaily.com­ /releases/2008/07/080717210838.htm

Monday, April 15, 2013

The Disruptive Power of Second Life

Dr. Thornburg (2012) described rhyme of history as a development that rekindles something from the distant past. The promethean board is a great interactive device that will give the students the ability to have a visual learning experience. This new invention will provide various tools and help discontinue the tools like the black board and the traditional chalk board. Throughout the video I notice that Kelly predicted three ways that the web will be transformed over the next 5,000 days. The Promethean Board provides great examples of embodiment, restructuring, and codependency.

 


 

This website is an example of digital interactive classroom maps designed for use with interactive smart boards, digital projectors, or can be view on the computer screen.